In concept the extent does not need to be a sq. grid however some sort of another illustration, or we could keep it a square grid however allow placement of extra shapes in it comparable to cylinders and many others.
Here you merely have to figure out methods to hint the rays so as to find the first thing it hits. That is kind of a mid means: it is not using a GPU per se but only a mild type of hardware acceleration. For example in Hashell it is feasible to define infinite information structures with a recursive definition; nonetheless this sort of recursion is intentionally allowed, it's handled as a mathematical definition and with appropriate use it will not crash this system.
On high of all this you might begin including all the advanced options of typical engines equivalent to acceleration buildings that for example discard fashions which can be utterly out of view, LOD, instancing, MIP maps and so forth. Some ***s are against TASes for varied causes, largely out of worry that TASers will use the instruments to cheat in RTAs or that TASes will make the human runners out of date and so forth.
That's all *** of course, as can e.g. be seen in the case of Trackmania -- in 2021 TAS instruments began to seem for Trackmania and many people feared it would kill the game's competition, nonetheless after the discharge of the instruments no such catastrophe occurred, TAS grew to become m***vely well-liked and now everybody loves it, human competitors fortunately continues, plus the development of the instruments actually helped uncover many cheaters amongst the
top *** lists players (reminiscent of Riolu who was compelled to leave the scene, this caused a pleasant drama locally).